Plugins

Connect Kiosk to Blender, Cinema 4D, Maya, and Houdini.

How Plugins Work

Kiosk plugins create a direct bridge between your asset library and your 3D software. The communication happens through a watch folder on your local machine — no internet, no cloud, no ports to configure.

To start a live session:

  1. Install the plugin via App Menu → Plugin Manager.
  2. Open the Kiosk panel inside your DCC app.
  3. Click Launch Kiosk in the panel — this establishes the connection.
  4. A green dot appears in Kiosk’s top-right corner when a session is active.

From this point, clicking any asset in the DCC panel exports it straight to your scene.

Plugin manager

Integration

Blender

  1. Open Kiosk → App Menu → Plugin Manager
  2. Select Blender and click Install
  3. Browse to your Blender installation directory
  4. Kiosk copies the addon files automatically

Setup: In Blender, go to Edit → Preferences → Add-ons and enable Kiosk for Blender. The Kiosk panel appears in the N-panel (press N).


Maya

  1. Open Kiosk → App Menu → Plugin Manager
  2. Select Maya and click Install
  3. Browse to your Maya installation directory
  4. Kiosk copies the plugin files to your Maya scripts directory

Setup: Run the setup script. This adds a Kiosk shelf in Maya — click the shelf button to launch Kiosk from within Maya.


Houdini

  1. Open Kiosk → App Menu → Plugin Manager
  2. Select Houdini and click Install
  3. Browse to your Houdini user preferences directory (e.g., C:\Users\<user>\Documents\houdiniXX.X\)
  4. Restart Houdini

Setup: A Kiosk shelf is added to Houdini after install. You can also launch Kiosk via the Tab menu in any network editor.

Supported renderers: Redshift, Arnold, Karma, RenderMan


Cinema 4D

  1. Open Kiosk → App Menu → Plugin Manager
  2. Select Cinema 4D and click Install
  3. Browse to your Cinema 4D installation directory
  4. Kiosk copies the plugin files (.pyp format) to your C4D plugins folder

Setup: Restart Cinema 4D. Launch Kiosk via the Extensions Menu → Kiosk Library.

Supported renderers: Octane, Redshift


Scripting exports

When you export an asset, Kiosk runs a command stack — an ordered list of Python functions that execute inside your DCC. You can write your own to control exactly how assets land in your scene, or build a whole new plugin for a DCC Kiosk doesn’t ship with.

See Developing for the full guide to custom commands and custom plugins.

behind KioskMeet the maker →