Release notes for Kiosk Library. Current version:
2.0.6.
v2.0.6
Real embedded thumbnails for .blend, Cinema 4D and 3ds Max files, Substance (.sbsar) and MaterialX (.mtlx) library support, and a new MaterialX Exporter extension.
Added
—Real thumbnails for .blend, Cinema 4D and 3ds Max files — using each file's embedded preview (compressed .blend supported).
—Substance (.sbsar) library support with thumbnails — uses the archive's embedded preview, or renders one via Substance 3D Designer when installed.
—MaterialX (.mtlx) is now a supported library asset type, with base-color thumbnails.
—MaterialX Exporter extension — turn any detected texture set into a ready-to-render .mtlx material.
Changed
—Double-clicking a file now opens the 3D viewer only for formats it can actually load; everything else opens in its default app.
Fixed
—Texture detection now recognizes the "metallic" naming convention for metalness maps.
v2.0.5
Extensions — a new Pro add-on system with an Extension Manager and online catalog — plus per-source color management and the Free / Pro / Studio editions.
Added
—Extensions — install Pro add-ons on demand from the Extension Manager (App → Extensions → Extension Manager…), backed by an online catalog.
—USD Inspector extension — inspect USD structure (prims, layers, composition) alongside a native Hydra (Storm) 3D viewport.
—Video / Image Converter extension — Media-Encoder-style queue with formats, quality, OCIO color, image-sequence → review video, and reusable presets.
—Metadata Info extension — searchable dump of a file's headers (EXR/EXIF via OpenImageIO, video via ffprobe).
—Batch Renamer extension — token-based multi-file rename that keeps the database and thumbnails in sync.
—PBR Material Viewer extension — preview a texture set on a shaderball (USD/Hydra) with dome lighting and exposure controls.
—Color management — per-source and sequence-aware color-space assignment, per-database custom OCIO config, and ACES-correct conversion.
—Editions — Free / Pro / Studio surfaced in-app.
Changed
—Free tier — 5,000 files per source (up from 30) and the source-per-category limit removed.
Command Stack redesign with inline arguments, custom plugins folder, plugin validation warnings, and Maya USD stage import.
Added
—Command Stack — inline argument panels let you set per-command values saved with the stack, without editing Python files. Applies to all DCCs.
—Command Stack — rebuilt editor: color-tagged origin labels (builtin / common / shared / local), drag-reorderable active stack via ≡ handle, folder icon to open scripts in Explorer, and an active-command counter badge.
—Custom Plugins Folder — point Kiosk at a folder of custom plugins from the Plugin Manager; plugins load on restart and override bundled ones with the same ID.
—Plugin Validation Warnings — a ⚠ N plugins failed to load button appears in the Plugin Manager with a detailed error view when any plugin fails to load.
—Maya — kiosk_import_usd_stage imports USD/USDA/USDC/USDZ files as a USD Proxy Shape (non-destructive stage reference). Requires mayaUsdPlugin.
Fixed
—Texture set grouping now fuzzy-matches unassigned files back into their correct group instead of leaving them as orphans or separate tiles.
—kiosk_create_material (Blender) now assigns the created material to all selected mesh objects in the scene.
—Export is now blocked with a clear warning when a plugin declares render engines but none is configured, preventing silent failures.
—Fixed a race condition where plugin or app update notifications could be skipped if Kiosk hadn't fully initialized when the check completed.
Changed
—Sources in the gallery now respect user-defined display order. Drag sources in Manage Content to set priority; the order is persisted.
—Custom commands must now live in a commands/ subdirectory within your custom plugin folder; scripts placed directly in the root are no longer picked up.
v2.0.3
Quality-of-life update — toast notifications, startup tips, GLB support, multi-file drag and drop, and improved Poly Haven downloads.
Added
—Toast notifications for background downloads, exports, and sync updates.
—Startup tips panel with rotating shortcuts and workflow hints shown on launch.
—Video thumbnails for static assets.
—Local files filter button to show only locally available files.
—GLB format recognition and support.
—Recently used sort option.
Changed
—Material creation now validates texture sets across Maya, Blender, Houdini, and Cinema 4D.
—Blender materials now apply to currently selected mesh objects.
—Poly Haven downloads now respect the file format set in app settings.
—Long asset names now wrap and show the full name in a hover tooltip.
—Improved thumbnail generation and video preview scrubbing reliability.
—Plugin update dialog redesigned with clearer layout, error messages, and manifest caching.
—File limit notification clarified to better explain what the limit applies to.
—Multi-file drag and drop — select multiple items and drag them out of the app.
—Improved scanning for large sources — no more UI freezing during scan.
Fixed
—GLB files were incorrectly registered as "glf".
—Inconsistent source ordering in the filter panel.
v2.0.2
Added
—Download progress shown in list view.
Changed
—Split main app from plugin version — plugins now sync automatically.
—Merge filter is now enabled by default.
Fixed
—Removed leftover backup folder created during plugin installation.
—Cinema 4D crash when using an unsupported render engine.
v2.0.1
First official Kiosk 2.0 release.
Added
—Code-signed installer and executable.
—New installer artwork and branding.
Changed
—Updated copyright attribution for the Poly Haven author.
—Improved alpha-channel visualization in thumbnails.
—Category dropdown now shows full names for custom categories instead of abbreviating long ones.
—Enhanced 3D viewer with better USD file support.
Fixed
—Sorting in the list view returning incorrect order in some cases.
—UI glitch that caused the grid view to flicker while scrolling.
v2.0.0
Pre-release
Pre-release — complete rewrite introducing the new Kiosk 2.0 foundation.
Added
—Watch folder system — Kiosk monitors your source folders and keeps the library in sync automatically.
—OpenPBR detection — automatic PBR texture-set recognition with proper channel mapping (base color, roughness, metalness, normals, and more).
—Poly Haven integration — browse and download HDRIs, textures, and 3D models from Poly Haven directly inside Kiosk.
—Cinema 4D, Maya, and Houdini integration plugins alongside the existing Blender plugin.
—Live Session mode — launch Kiosk from a DCC plugin panel to send exports straight into the active scene.
—Custom Command Stacks — build per-category, per-DCC sequences of Python commands for one-click import, material wiring, and lighting setup.
—Multiple databases (Pro) — keep work and personal libraries completely separate.
—List view with sortable columns (Name, Source, Type, Date Modified).
—Expandable folder tree for filtering by source subfolders.
—PBR channel picker in the viewer — preview Diffuse, Roughness, Normal, Metalness, and other channels.
—Content Manager with merging rules to auto-group texture-set variants.
—Auto-generated thumbnails for 3D models, textures, and HDRIs using the built-in viewer.
—Advanced filter & sort options, including favorites, PBR texture sets, and image sequences.
—One-click plugin installer for every supported DCC — no manual file copying.
Changed
—Redesigned file menu, toolbar, and overall UI.
—Terminology updated from "offline" to "local" throughout the app and docs.